The easiest way is to do a search on google. First, we need to have the track or circuit file that we want to install.More details will be discussed at the end of the tutorial install this track.Īlso read: Free Download Mandalika Circuit for rFactor 2 Game How to Install Circuit Track Mod on rFactor 2 (New Look) Generally, a very detailed track will make the computer work harder when compared to playing on a track with less detail. I actually made the install track tutorial on RindiTech some time ago on the RindiTech website, but now the appearance of the rFactor 2 game has changed drastically and I think the tutorial that has been made is irrelevant because of the remote menu layout and game entry process. In this way, we can install tracks or circuits in the game rFactor 2 by downloading the manual outside the workshop which will certainly complement the circuit collection in your game. While you are doing this kind of pretty big editing on exsisting track, it's good manner to ask permission of original author.Here is how to install the circuit track mod on rFactor 2 in a new look. And yes, sometimes driving car to right position is only way to mark some spot accurately enough. If you need to convert rF1 AIW to rF2, in most cases simple re-saving AIW is enough. Basically it works same way, but make sure you have NumLock turned off and game paused when moving car with alt+shift+arrows. I found myself that sometimes AIW editing in rF2 is somewhat annoying, if you got used to rF1 editor. Releasing track is much more simplier and organized than before. Component manager isn't actually not so complicated after you used it couple of times. ISI's Packaging Tutorial is very well written, and all necessary information can be found there. to make track loaded (or even shown) succesfully in dev mode. While doing this, you need to take care of all search paths etc. This cannot be done through component manager update - function.
This is mandatory, if you edit ANYTHING which is layout specific (AIW,SCN, icons etc.). You have lots of work on your hands, if you are going to edit SCN, AIW, TDF and icons/loading screens.īasically this means, that you have to extract all masses to dev mode, edit what you need, test it carefully and repack whole thing. Not sure why, but some track can be accesed via AIW editing program at Develpoers mode, while others just don´t ever show up in the tracks list, no matter what I do.Īnyway i did some improovements in the last weeks, but it would really be nice to have an official "How-to-Edit-Tracks-in-rF2" from ISI. These commands do not work for me on rF2, so I have to "drive" the car to the place I need edited.Ģc. I had success entering some tracks in Developers mode, both with an opened AIW or not, but the commands I use for editing AIW in rf1 don´t work on rF2.for example: in rF1 I press pause and my car "becomes" my editing mouse: I can press Shift+Control+Alt plus Arrow keys and move my car all around the track even thru walls and fences and place the car in the position where I want to have, for example, a new grid location. Do I need to use an "opened" AIW file or can I edit it directly in ModDev/Locations without having to unpack it?Ģb. RE-PACK the edited files: do not know how to.Ģa. Looks like after editing the files I need to re-pack them as a new "xxx_MAIN.mas" fileġ. Unpack the "xxx_MAIN.mas" file from the track with the MAS2 soft to open the files I need to edit.ģ. Need to copy the track I want to edit to the ModDev/Locations folder.Ģ. What I´ve found out so far to edit SCN/GDB/TDF and LOADING/THUMB SCREENS:ġ. New Loading and Thumb screens with our league´s logo and special infos for the event. AIW file: edit grid positions, garage and pit locations to suit our regular 42 cars eventsĥ. TDF file: edit some values to suit our standard grip values (RoadDry/Gravel/Grass.)Ĥ. SCN file: change the path to the track according to our special Locations folder directory order (our league releases trackpacks througout the season to have them displayed in progressive order in a special folder inside the Locations folder)ģ. GDB file: change the event´s name, set new grid speed limit to 60 mph and rename the settings folder to our standards.Ģ. Yes I need to edit some features from every track we race in our league, and indeed it´s been a terrible headache for me trying to figure out how to do it by would really be nice to have a tutorial for "normal" pals to learn how to do it.ġ.